This commit is contained in:
Glenn Maynard
2005-04-29 00:57:50 +00:00
parent 3305b8ff38
commit 7a0de26c40
+2 -2
View File
@@ -22,9 +22,9 @@ GameSoundManager *SOUND = NULL;
* the same.
*
* If PlayMusic(length_sec) is set, peek at the beat, and extend the length so we'll be
* on the same fractional beat when we loop. (XXX: should we increase fade_len, too?
* That would cause the extra pad time to be silence.)
* on the same fractional beat when we loop.
*/
/* Lock this before touching g_UpdatingTimer or g_Playing. */
static RageEvent *g_Mutex;
static bool g_UpdatingTimer;