fix "warning: cannot pass objects of non-POD type class CStdStringA' through ..."

This commit is contained in:
Glenn Maynard
2002-11-16 07:35:13 +00:00
parent bc428058f5
commit 79cab2a1ad
+4 -4
View File
@@ -380,10 +380,10 @@ int main(int argc, char* argv[])
// immediately try to connect to server
GAMESTATE->m_pCurSong = SONGMAN->GetSongFromPath( g_sSongPath );
if( GAMESTATE->m_pCurSong == NULL )
throw RageException( "The song '%s' is required to play this network game.", g_sSongPath );
throw RageException( "The song '%s' is required to play this network game.", g_sSongPath.GetString() );
NETWORK->Init( false );
if( !NETWORK->Connect( (const char*)g_sServerIP, SM_PORT ) )
throw RageException( "Could not connect to server '%s'", g_sServerIP );
throw RageException( "Could not connect to server '%s'", g_sServerIP.GetString() );
SCREENMAN->SetNewScreen( "ScreenSandbox" );
}
else if( g_bBeServer )
@@ -391,10 +391,10 @@ int main(int argc, char* argv[])
// wait for clients to connect
GAMESTATE->m_pCurSong = SONGMAN->GetSongFromPath( g_sSongPath );
if( GAMESTATE->m_pCurSong == NULL )
throw RageException( "The song '%s' is required to play this network game.", g_sSongPath );
throw RageException( "The song '%s' is required to play this network game.", g_sSongPath.GetString() );
NETWORK->Init( true );
if( !NETWORK->Listen( SM_PORT ) )
throw RageException( "Could not connect to server '%s'", g_sServerIP );
throw RageException( "Could not connect to server '%s'", g_sServerIP.GetString() );
SCREENMAN->SetNewScreen( "ScreenSandbox" );
}
else