slightly better output
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@@ -155,7 +155,7 @@ float UtilCommand( Actor& actor, CString sClassName, CString sCommandName )
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if( actor.GetID().empty() )
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return ret;
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} else {
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ASSERT( !actor.GetID().empty() );
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RAGE_ASSERT_M( !actor.GetID().empty(), ssprintf("!actor.GetID().empty() ('%s', '%s')", sClassName.c_str(), sCommandName.c_str()) );
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}
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return max( ret, actor.Command( THEME->GetMetric(sClassName,actor.GetID()+sCommandName+"Command") ) );
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