gameplay cleanup

This commit is contained in:
Chris Danford
2008-03-28 09:36:33 +00:00
parent 1666a53af8
commit 79bb6f677e
3 changed files with 13 additions and 2 deletions
@@ -5,6 +5,8 @@ LineSpacing=29
DrawExtraPixelsLeft=2 DrawExtraPixelsLeft=2
DrawExtraPixelsRight=0 DrawExtraPixelsRight=0
AdvanceExtraPixels=0 AdvanceExtraPixels=0
DefaultStrokeColor=#FFFFFF00
0=0 0=0
1=0 1=0
2=0 2=0
@@ -34,6 +34,14 @@ function DifficultyDisplayTypeToColor( ddt )
return color("#000000"); return color("#000000");
end end
function DifficultyDisplayTypeToDarkColor( ddt )
local c = DifficultyDisplayTypeToColor(ddt);
c[1] = c[1]/2;
c[2] = c[2]/2;
c[3] = c[3]/2;
return c;
end
function CourseDifficutlyToColor( cd ) function CourseDifficutlyToColor( cd )
local c = CourseDifficultyColors[cd] local c = CourseDifficultyColors[cd]
if c then return c end if c then return c end
+3 -2
View File
@@ -967,11 +967,11 @@ ScoreFrameY=SCREEN_BOTTOM
ScoreFrameOnCommand=vertalign,bottom;addy,100;linear,0.5;addy,-100 ScoreFrameOnCommand=vertalign,bottom;addy,100;linear,0.5;addy,-100
ScoreFrameOffCommand=linear,0.5;addy,100 ScoreFrameOffCommand=linear,0.5;addy,100
ScoreP1X=SCREEN_CENTER_X-220 ScoreP1X=SCREEN_CENTER_X-220
ScoreP1Y=SCREEN_CENTER_Y+210 ScoreP1Y=SCREEN_CENTER_Y+214
ScoreP1OnCommand=addy,100;linear,1;addy,-100;draworder,109; ScoreP1OnCommand=addy,100;linear,1;addy,-100;draworder,109;
ScoreP1OffCommand=linear,1;addy,100; ScoreP1OffCommand=linear,1;addy,100;
ScoreP2X=SCREEN_CENTER_X+220 ScoreP2X=SCREEN_CENTER_X+220
ScoreP2Y=SCREEN_CENTER_Y+210 ScoreP2Y=SCREEN_CENTER_Y+214
ScoreP2OnCommand=addy,100;linear,1;addy,-100;draworder,109; ScoreP2OnCommand=addy,100;linear,1;addy,-100;draworder,109;
ScoreP2OffCommand=linear,1;addy,100; ScoreP2OffCommand=linear,1;addy,100;
SecondaryScoreP1X=SCREEN_CENTER_X-20 SecondaryScoreP1X=SCREEN_CENTER_X-20
@@ -1983,6 +1983,7 @@ ShowDescription=true
DescriptionX=-10 DescriptionX=-10
DescriptionY=0 DescriptionY=0
DescriptionOnCommand=zoom,0.5;shadowlength,0; DescriptionOnCommand=zoom,0.5;shadowlength,0;
DescriptionSetCommand=%function(self,param) if param.Difficulty then self:diffuse(DifficultyDisplayTypeToColor(param.DifficultyDisplayType)) self:strokecolor(DifficultyDisplayTypeToDarkColor(param.DifficultyDisplayType)) end end
ShowAutogen=true ShowAutogen=true
AutogenX=0 AutogenX=0
AutogenY=0 AutogenY=0