gameplay cleanup
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@@ -34,6 +34,14 @@ function DifficultyDisplayTypeToColor( ddt )
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return color("#000000");
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end
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function DifficultyDisplayTypeToDarkColor( ddt )
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local c = DifficultyDisplayTypeToColor(ddt);
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c[1] = c[1]/2;
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c[2] = c[2]/2;
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c[3] = c[3]/2;
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return c;
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end
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function CourseDifficutlyToColor( cd )
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local c = CourseDifficultyColors[cd]
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if c then return c end
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