Updated docs for GetChild and GetChildren.
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@@ -1289,10 +1289,15 @@ save yourself some time, copy this for undocumented things:
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Sets the field of view for the ActorFrame.
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</Function>
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<Function name='GetChild' return='Actor' arguments='string sName'>
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Returns the child with a name of <code>sName</code>.
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Returns the child with a name of <code>sName</code>.<br/>
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If there are multiple children with that name, returns an array of those children.<br/>
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The table also acts as a pass through layer, function calls pass through to the last child of that name.
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</Function>
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<Function name='GetChildren' return='{Actor}' arguments=''>
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Returns a table of all the children in the ActorFrame.
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Returns a table of all the children in the ActorFrame.<br/>
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The table is indexed by the names of the children.<br/>
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If there are multiple children with the same name, the entry for that name is an array of those children.<br/>
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The table also acts as a pass through layer, function calls pass through to the last child of that name.
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</Function>
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<Function name='GetDrawFunction' return='LuaReference' arguments=''>
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Gets the ActorFrame's Draw function.
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