fix fail bug ( no preference existed for it.. )
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@@ -18,9 +18,17 @@ function ScreenSelectMusic:setupmusicstagemods()
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local pm = GAMESTATE:GetPlayMode()
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if pm == "PlayMode_Battle" or pm == "PlayMode_Rave" then
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local so = GAMESTATE:GetDefaultSongOptions() .. ",failoff"
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GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
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MESSAGEMAN:Broadcast( "SongOptionsChanged" )
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-- FIX DAT BUG;
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local sFail = "";
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if GetGamePref("DefaultFail") then
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sFail = string.format("Fail%s", GetGamePref("DefaultFail") );
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else
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sFail = "Failoff";
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end;
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--
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local so = GAMESTATE:GetDefaultSongOptions() .. "," .. sFail;
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GAMESTATE:SetSongOptions( "ModsLevel_Stage", so );
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MESSAGEMAN:Broadcast( "SongOptionsChanged" );
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elseif GAMESTATE:IsAnExtraStage() then
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if GAMESTATE:GetPreferredSongGroup() == "---Group All---" then
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local song = GAMESTATE:GetCurrentSong()
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@@ -51,7 +59,7 @@ function ScreenSelectMusic:setupmusicstagemods()
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MESSAGEMAN:Broadcast( "PlayerOptionsChanged", {PlayerNumber = pn} )
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end
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-- if PREFSMAN:GetPreference("
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GAMESTATE:SetSongOptions( "ModsLevel_Stage", so )
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MESSAGEMAN:Broadcast( "SongOptionsChanged" )
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@@ -479,7 +479,18 @@ function GamePrefDefaultFail()
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LoadSelections = function(self, list, pn)
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if ReadGamePrefFromFile("DefaultFail") ~= nil then
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if GetGamePref("DefaultFail") then
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list[table.find( list, GetGamePref("DefaultFail") )] = true;
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if GetGamePref("DefaultFail") == "Immediate" then
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list[1] = true;
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elseif GetGamePref("DefaultFail") == "ImmediateContinue" then
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list[2] = true;
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elseif GetGamePref("DefaultFail") == "AtEnd" then
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list[3] = true;
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elseif GetGamePref("DefaultFail") == "Off" then
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list[4] = true;
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else
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list[1] = true;
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end
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-- list[table.find( list, GetGamePref("DefaultFail") )] = true;
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else
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list[1] = true;
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end;
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@@ -492,14 +503,18 @@ function GamePrefDefaultFail()
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-- This is so stupid.
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local tChoices = { "Immediate","ImmediateContinue", "AtEnd", "Off" };
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local val;
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for i=1,#list do
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if list[i] then
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val = i;
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else
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val = 1;
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end
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if list[1] then
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val = tChoices[1];
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elseif list[2] then
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val = tChoices[2];
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elseif list[3] then
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val = tChoices[3];
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elseif list[4] then
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val = tChoices[4];
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else
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val = tChoices[1];
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end
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WriteGamePrefToFile("DefaultFail",tChoices[val]);
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WriteGamePrefToFile("DefaultFail",val);
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MESSAGEMAN:Broadcast("PreferenceSet", { Message == "Set Preference" } );
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THEME:ReloadMetrics();
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end;
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