Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead.

This commit is contained in:
Glenn Maynard
2005-01-15 18:31:14 +00:00
parent 8cd0d9e04c
commit 78800818e3
8 changed files with 18 additions and 17 deletions
+3 -2
View File
@@ -18,6 +18,7 @@ void Transition::Load( CString sBGAniDir )
sBGAniDir += "/";
m_BGAnimation.LoadFromAniDir( sBGAniDir );
m_fLengthSeconds = m_BGAnimation.GetTweenTimeLeft();
m_State = waiting;
m_fSecsIntoTransition = 0.0f;
@@ -58,7 +59,7 @@ void Transition::Update( float fDeltaTime )
}
m_BGAnimation.Update( fDeltaTime );
if( m_fSecsIntoTransition > m_BGAnimation.GetLengthSeconds() ) // over
if( m_fSecsIntoTransition > m_fLengthSeconds ) // over
{
SCREENMAN->SendMessageToTopScreen( m_MessageToSendWhenDone );
m_fSecsIntoTransition = 0.0;
@@ -91,7 +92,7 @@ void Transition::StartTransitioning( ScreenMessage send_when_done )
float Transition::GetLengthSeconds() const
{
return m_BGAnimation.GetLengthSeconds();
return m_fLengthSeconds;
}
float Transition::GetTweenTimeLeft() const