Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead.

This commit is contained in:
Glenn Maynard
2005-01-15 18:31:14 +00:00
parent 8cd0d9e04c
commit 78800818e3
8 changed files with 18 additions and 17 deletions
+2 -2
View File
@@ -260,11 +260,11 @@ void ScreenEnding::Update( float fDeltaTime )
if( IsFirstUpdate() )
{
BGAnimation &background = *SCREENMAN->m_pSharedBGA;
float fSecsUntilBeginFadingOut = background.GetLengthSeconds() - m_Out.GetLengthSeconds();
float fSecsUntilBeginFadingOut = background.GetTweenTimeLeft() - m_Out.GetTweenTimeLeft();
if( fSecsUntilBeginFadingOut < 0 )
{
LOG->Warn( "Screen '%s' Out BGAnimation (%f seconds) is longer than Background BGAnimation (%f seconds); background BGA will be truncated",
m_sName.c_str(), m_Out.GetLengthSeconds(), background.GetLengthSeconds() );
m_sName.c_str(), m_Out.GetTweenTimeLeft(), background.GetTweenTimeLeft() );
fSecsUntilBeginFadingOut = 0;
}
this->PostScreenMessage( SM_BeginFadingOut, fSecsUntilBeginFadingOut );