Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead.

This commit is contained in:
Glenn Maynard
2005-01-15 18:31:14 +00:00
parent 8cd0d9e04c
commit 78800818e3
8 changed files with 18 additions and 17 deletions
+2 -2
View File
@@ -122,11 +122,11 @@ void ScreenAttract::Update( float fDelta )
// The shared background isn't loaded until the screen is actually
// showing. The background is loaded by the time of the first update.
BGAnimation &background = *SCREENMAN->m_pSharedBGA;
float fTimeUntilBeginFadingOut = background.GetLengthSeconds() - m_Out.GetLengthSeconds();
float fTimeUntilBeginFadingOut = background.GetTweenTimeLeft() - m_Out.GetTweenTimeLeft();
if( fTimeUntilBeginFadingOut < 0 )
{
LOG->Warn( "Screen '%s' Out BGAnimation (%f seconds) is longer than Background BGAnimation (%f seconds); background BGA will be truncated",
m_sName.c_str(), m_Out.GetLengthSeconds(), background.GetLengthSeconds() );
m_sName.c_str(), m_Out.GetTweenTimeLeft(), background.GetTweenTimeLeft() );
fTimeUntilBeginFadingOut = 0;
}
this->PostScreenMessage( SM_BeginFadingOut, fTimeUntilBeginFadingOut );