Simplify. Fix rare, harmless coin loss (press start after pressing back).
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@@ -228,7 +228,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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m_Out.StartTransitioning( SM_GoToAttractLoop );
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m_Out.StartTransitioning( SM_GoToAttractLoop );
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break;
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break;
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case MENU_BUTTON_START:
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case MENU_BUTTON_START:
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if( m_In.IsTransitioning() )
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if( m_In.IsTransitioning() || m_Out.IsTransitioning() )
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break;
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break;
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/* break if the choice is invalid */
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/* break if the choice is invalid */
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if( m_Choice == CHOICE_JUKEBOX ||
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if( m_Choice == CHOICE_JUKEBOX ||
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@@ -262,7 +262,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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}
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}
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if( Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
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if( Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
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if( !m_Out.IsTransitioning() && !m_BeginOut.IsTransitioning() )
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if( !m_BeginOut.IsTransitioning() )
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m_BeginOut.StartTransitioning( SM_GoToNextScreen );
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m_BeginOut.StartTransitioning( SM_GoToNextScreen );
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}
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}
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