don't use PlayOnce in performance critical places

This commit is contained in:
Chris Danford
2004-03-23 23:56:38 +00:00
parent c00aa7dc01
commit 7807b0c703
10 changed files with 31 additions and 11 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ void ScreenTestLights::MenuBack( PlayerNumber pn )
{
if(!m_Menu.IsTransitioning())
{
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
SCREENMAN->PlayStartSound();
m_Menu.StartTransitioning( SM_GoToPrevScreen );
}
}