don't use PlayOnce in performance critical places
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@@ -726,7 +726,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
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m_bGoToOptions = true;
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m_sprOptionsMessage.SetState( 1 );
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SOUND->PlayOnce( THEME->GetPathToS("Common start") );
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SCREENMAN->PlayStartSound();
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return;
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}
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