don't use PlayOnce in performance critical places

This commit is contained in:
Chris Danford
2004-03-23 23:56:38 +00:00
parent c00aa7dc01
commit 7807b0c703
10 changed files with 31 additions and 11 deletions
+1 -1
View File
@@ -114,7 +114,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
{
m_bGoToOptions = true;
m_sprOptionsMessage.SetState( 1 );
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
SCREENMAN->PlayStartSound();
}
}