don't use PlayOnce in performance critical places

This commit is contained in:
Chris Danford
2004-03-23 23:56:38 +00:00
parent c00aa7dc01
commit 7807b0c703
10 changed files with 31 additions and 11 deletions
+6
View File
@@ -342,6 +342,12 @@ ScreenManager::ScreenManager()
m_ScreenBuffered = NULL;
m_MessageSendOnPop = SM_None;
m_soundStart.Load( THEME->GetPathS("Common","start") );
m_soundCoin.Load( THEME->GetPathS("Common","coin") );
m_soundInvalid.Load( THEME->GetPathS("Common","invalid") );
m_soundScreenshot.Load( THEME->GetPathS("Common","screenshot") );
}