don't use PlayOnce in performance critical places

This commit is contained in:
Chris Danford
2004-03-23 23:56:38 +00:00
parent c00aa7dc01
commit 7807b0c703
10 changed files with 31 additions and 11 deletions
+1 -1
View File
@@ -198,7 +198,7 @@ bool Screen::JoinInput( const DeviceInput& DeviceI, const InputEventType type, c
PROFILEMAN->LoadFirstAvailableProfile( MenuI.player );
SCREENMAN->RefreshCreditsMessages();
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
SCREENMAN->PlayStartSound();
// if first player to join, set start time
if( GAMESTATE->GetNumSidesJoined() == 1 )