don't use PlayOnce in performance critical places
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@@ -198,7 +198,7 @@ bool Screen::JoinInput( const DeviceInput& DeviceI, const InputEventType type, c
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PROFILEMAN->LoadFirstAvailableProfile( MenuI.player );
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SCREENMAN->RefreshCreditsMessages();
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SOUND->PlayOnce( THEME->GetPathToS("Common start") );
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SCREENMAN->PlayStartSound();
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// if first player to join, set start time
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if( GAMESTATE->GetNumSidesJoined() == 1 )
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