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@@ -115,8 +115,8 @@ ScreenSelectGroup::ScreenSelectGroup()
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m_Fade.SetZ( -2 );
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this->AddActor( &m_Fade );
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m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_DIFFICULTY_CHANGE) );
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m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
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m_soundChange.Load( THEME->GetPathTo(SOUND_SELECT_GROUP_CHANGE) );
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m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_SELECT_GROUP_INTRO) );
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@@ -237,17 +237,17 @@ void ScreenSelectGroup::AfterChange()
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}
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void ScreenSelectGroup::MenuLeft( PlayerNumber p )
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void ScreenSelectGroup::MenuLeft( const PlayerNumber p )
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{
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MenuUp( p );
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}
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void ScreenSelectGroup::MenuRight( PlayerNumber p )
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void ScreenSelectGroup::MenuRight( const PlayerNumber p )
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{
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MenuDown( p );
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}
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void ScreenSelectGroup::MenuUp( PlayerNumber p )
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void ScreenSelectGroup::MenuUp( const PlayerNumber p )
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{
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if( m_bChosen )
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return;
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@@ -264,7 +264,7 @@ void ScreenSelectGroup::MenuUp( PlayerNumber p )
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}
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void ScreenSelectGroup::MenuDown( PlayerNumber p )
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void ScreenSelectGroup::MenuDown( const PlayerNumber p )
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{
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if( m_bChosen )
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return;
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@@ -278,7 +278,7 @@ void ScreenSelectGroup::MenuDown( PlayerNumber p )
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m_soundChange.PlayRandom();
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}
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void ScreenSelectGroup::MenuStart( PlayerNumber p )
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void ScreenSelectGroup::MenuStart( const PlayerNumber p )
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{
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m_soundSelect.PlayRandom();
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m_bChosen = true;
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@@ -296,7 +296,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber p )
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this->SendScreenMessage( SM_StartFadingOut, 0.8f );
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}
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void ScreenSelectGroup::MenuBack( PlayerNumber p )
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void ScreenSelectGroup::MenuBack( const PlayerNumber p )
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{
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m_Fade.CloseWipingLeft( SM_GoToPrevState );
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