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@@ -179,7 +179,7 @@ ScreenGameplay::ScreenGameplay()
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m_soundMusic.Load( m_pSong->GetMusicPath() );
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m_soundFail.Load( THEME->GetPathTo(SOUND_FAILED) );
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m_soundFail.Load( THEME->GetPathTo(SOUND_GAMEPLAY_FAILED) );
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m_announcerReady.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_READY) );
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m_announcerHereWeGo.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_HERE_WE_GO_NORMAL) );
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m_announcerGood.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_COMMENT_GOOD) );
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@@ -187,8 +187,7 @@ ScreenGameplay::ScreenGameplay()
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m_announcerCleared.Load( ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_CLEARED) );
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m_announcerFailComment.Load(ANNOUNCER->GetPathTo(ANNOUNCER_GAMEPLAY_FAILED) );
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m_soundAssistTick.Load( THEME->GetPathTo(SOUND_ASSIST) );
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m_soundAssistTick.Load( THEME->GetPathTo(SOUND_GAMEPLAY_ASSIST_TICK) );
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// Send some messages every have second to we can get the introduction rolling
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@@ -196,7 +195,6 @@ ScreenGameplay::ScreenGameplay()
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this->SendScreenMessage( ScreenMessage(SM_User+i), i/2.0f );
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m_StarWipe.SetClosed();
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}
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