no message

This commit is contained in:
Chris Danford
2002-05-27 18:36:01 +00:00
parent b723efdaba
commit 7800df57a1
42 changed files with 464 additions and 684 deletions
+9 -9
View File
@@ -105,8 +105,8 @@ ScreenEditMenu::ScreenEditMenu()
this->AddActor( &m_Fade);
m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SWITCH_MUSIC) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_MUSIC) );
m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
MUSIC->Load( THEME->GetPathTo(SOUND_MENU_MUSIC) );
MUSIC->Play( true );
@@ -173,7 +173,7 @@ void ScreenEditMenu::OnGroupChange()
{
m_iSelectedGroup = clamp( m_iSelectedGroup, 0, m_sGroups.GetSize()-1 );
m_textGroup.SetText( GetSelectedGroup() );
m_textGroup.SetText( SONGMAN->ShortenGroupName(GetSelectedGroup()) );
// reload songs
m_pSongs.RemoveAll();
@@ -218,7 +218,7 @@ void ScreenEditMenu::OnStepsChange()
}
void ScreenEditMenu::MenuUp( PlayerNumber p )
void ScreenEditMenu::MenuUp( const PlayerNumber p )
{
if( m_SelectedRow == 0 ) // can't go up any further
return;
@@ -228,7 +228,7 @@ void ScreenEditMenu::MenuUp( PlayerNumber p )
AfterRowChange();
}
void ScreenEditMenu::MenuDown( PlayerNumber p )
void ScreenEditMenu::MenuDown( const PlayerNumber p )
{
if( m_SelectedRow == NUM_ROWS-1 ) // can't go down any further
return;
@@ -238,7 +238,7 @@ void ScreenEditMenu::MenuDown( PlayerNumber p )
AfterRowChange();
}
void ScreenEditMenu::MenuLeft( PlayerNumber p )
void ScreenEditMenu::MenuLeft( const PlayerNumber p )
{
switch( m_SelectedRow )
{
@@ -271,7 +271,7 @@ void ScreenEditMenu::MenuLeft( PlayerNumber p )
}
}
void ScreenEditMenu::MenuRight( PlayerNumber p )
void ScreenEditMenu::MenuRight( const PlayerNumber p )
{
switch( m_SelectedRow )
{
@@ -304,7 +304,7 @@ void ScreenEditMenu::MenuRight( PlayerNumber p )
}
}
void ScreenEditMenu::MenuStart( PlayerNumber p )
void ScreenEditMenu::MenuStart( const PlayerNumber p )
{
m_Menu.TweenAllOffScreen();
@@ -319,7 +319,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber p )
m_Fade.CloseWipingRight( SM_GoToNextState );
}
void ScreenEditMenu::MenuBack( PlayerNumber p )
void ScreenEditMenu::MenuBack( const PlayerNumber p )
{
m_Menu.TweenAllOffScreen();