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@@ -105,8 +105,8 @@ ScreenEditMenu::ScreenEditMenu()
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this->AddActor( &m_Fade);
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m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SWITCH_MUSIC) );
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m_soundSelect.Load( THEME->GetPathTo(SOUND_SELECT) );
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m_soundChangeMusic.Load( THEME->GetPathTo(SOUND_SELECT_MUSIC_CHANGE_MUSIC) );
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m_soundSelect.Load( THEME->GetPathTo(SOUND_MENU_START) );
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MUSIC->Load( THEME->GetPathTo(SOUND_MENU_MUSIC) );
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MUSIC->Play( true );
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@@ -173,7 +173,7 @@ void ScreenEditMenu::OnGroupChange()
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{
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m_iSelectedGroup = clamp( m_iSelectedGroup, 0, m_sGroups.GetSize()-1 );
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m_textGroup.SetText( GetSelectedGroup() );
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m_textGroup.SetText( SONGMAN->ShortenGroupName(GetSelectedGroup()) );
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// reload songs
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m_pSongs.RemoveAll();
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@@ -218,7 +218,7 @@ void ScreenEditMenu::OnStepsChange()
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}
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void ScreenEditMenu::MenuUp( PlayerNumber p )
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void ScreenEditMenu::MenuUp( const PlayerNumber p )
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{
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if( m_SelectedRow == 0 ) // can't go up any further
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return;
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@@ -228,7 +228,7 @@ void ScreenEditMenu::MenuUp( PlayerNumber p )
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AfterRowChange();
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}
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void ScreenEditMenu::MenuDown( PlayerNumber p )
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void ScreenEditMenu::MenuDown( const PlayerNumber p )
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{
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if( m_SelectedRow == NUM_ROWS-1 ) // can't go down any further
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return;
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@@ -238,7 +238,7 @@ void ScreenEditMenu::MenuDown( PlayerNumber p )
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AfterRowChange();
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}
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void ScreenEditMenu::MenuLeft( PlayerNumber p )
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void ScreenEditMenu::MenuLeft( const PlayerNumber p )
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{
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switch( m_SelectedRow )
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{
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@@ -271,7 +271,7 @@ void ScreenEditMenu::MenuLeft( PlayerNumber p )
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}
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}
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void ScreenEditMenu::MenuRight( PlayerNumber p )
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void ScreenEditMenu::MenuRight( const PlayerNumber p )
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{
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switch( m_SelectedRow )
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{
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@@ -304,7 +304,7 @@ void ScreenEditMenu::MenuRight( PlayerNumber p )
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}
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}
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void ScreenEditMenu::MenuStart( PlayerNumber p )
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void ScreenEditMenu::MenuStart( const PlayerNumber p )
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{
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m_Menu.TweenAllOffScreen();
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@@ -319,7 +319,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber p )
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m_Fade.CloseWipingRight( SM_GoToNextState );
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}
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void ScreenEditMenu::MenuBack( PlayerNumber p )
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void ScreenEditMenu::MenuBack( const PlayerNumber p )
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{
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m_Menu.TweenAllOffScreen();
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