Added requirepasschallengesteps Lua binding.
This commit is contained in:
@@ -13,6 +13,8 @@ StepMania 5.0 $next | 2011????
|
||||
* [PrefsManager, X11Helper] Added ShowMouseCursor preference. [AJ]
|
||||
* [UnlockManager] Added GetStepOfAllTypes Lua binding. This gets the locked
|
||||
Steps for all game types based on the difficulty specified. [Wolfman2000]
|
||||
* [UnlockManager] Added requirepasschallengesteps Lua binding. This is more
|
||||
self-explanitory: pass challenge to be able to play edits. [Wolfman2000]
|
||||
|
||||
2011/08/21
|
||||
----------
|
||||
|
||||
@@ -868,6 +868,7 @@ public:
|
||||
static int code( T* p, lua_State *L ) { p->m_sEntryID = SArg(1); return 0; }
|
||||
static int roulette( T* p, lua_State *L ) { p->m_bRoulette = true; return 0; }
|
||||
static int requirepasshardsteps( T* p, lua_State *L ) { p->m_bRequirePassHardSteps = true; return 0; }
|
||||
static int requirepasschallengesteps( T* p, lua_State *L ) { p->m_bRequirePassChallengeSteps = true; return 0; }
|
||||
static int require( T* p, lua_State *L )
|
||||
{
|
||||
const UnlockRequirement ut = Enum::Check<UnlockRequirement>( L, 1 );
|
||||
@@ -897,6 +898,7 @@ public:
|
||||
ADD_METHOD( code );
|
||||
ADD_METHOD( roulette );
|
||||
ADD_METHOD( requirepasshardsteps );
|
||||
ADD_METHOD( requirepasschallengesteps );
|
||||
ADD_METHOD( require );
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user