add RageThread::GetName()
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@@ -15,6 +15,7 @@ public:
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~RageThread();
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~RageThread();
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void SetName( const CString &n ) { name = n; }
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void SetName( const CString &n ) { name = n; }
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CString GetName() const { return name; }
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void Create( int (*fn)(void *), void *data );
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void Create( int (*fn)(void *), void *data );
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/* For crash handlers: kill or suspend all threads (except for
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/* For crash handlers: kill or suspend all threads (except for
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