small comment edits
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@@ -42,7 +42,6 @@ void ScreenJukebox::SetSong()
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if ( vSongs.size() == 0 )
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if ( vSongs.size() == 0 )
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vSongs = SONGMAN->GetSongs( GAMESTATE->m_sPreferredSongGroup );
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vSongs = SONGMAN->GetSongs( GAMESTATE->m_sPreferredSongGroup );
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// Calculate what difficulties to show
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// Calculate what difficulties to show
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vector<Difficulty> vDifficultiesToShow;
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vector<Difficulty> vDifficultiesToShow;
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if( m_bDemonstration )
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if( m_bDemonstration )
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@@ -186,9 +185,8 @@ void ScreenJukebox::Init()
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int Benchmark = 0;
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int Benchmark = 0;
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if( Benchmark )
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if( Benchmark )
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{
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{
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/* Note that you also need to make sure you benchmark with the
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/* Note that you also need to make sure you benchmark with the same notes.
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* same notes. I (who? -aj) use a copy of Maxx Unlimited with only heavy notes
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* I (who? -aj) use a copy of Maxx Unlimited with only heavy notes included.*/
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* included.*/
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FOREACH_EnabledPlayer( p )
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FOREACH_EnabledPlayer( p )
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{
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{
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/* Lots and lots of arrows. This might even bias to arrows a little
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/* Lots and lots of arrows. This might even bias to arrows a little
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@@ -206,6 +204,7 @@ void ScreenJukebox::Init()
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// Reset score between songs.
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// Reset score between songs.
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STATSMAN->m_CurStageStats.m_player[p].ResetScoreForLesson();
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STATSMAN->m_CurStageStats.m_player[p].ResetScoreForLesson();
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// This eats any noteskins that may have been set in ScreenJukeboxMenu. -aj
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if( GAMESTATE->m_bJukeboxUsesModifiers )
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if( GAMESTATE->m_bJukeboxUsesModifiers )
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{
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{
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PlayerOptions po;
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PlayerOptions po;
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