diff --git a/src/ScreenJukebox.cpp b/src/ScreenJukebox.cpp index c2ee7cd358..7ad7555687 100644 --- a/src/ScreenJukebox.cpp +++ b/src/ScreenJukebox.cpp @@ -42,7 +42,6 @@ void ScreenJukebox::SetSong() if ( vSongs.size() == 0 ) vSongs = SONGMAN->GetSongs( GAMESTATE->m_sPreferredSongGroup ); - // Calculate what difficulties to show vector vDifficultiesToShow; if( m_bDemonstration ) @@ -186,9 +185,8 @@ void ScreenJukebox::Init() int Benchmark = 0; if( Benchmark ) { - /* Note that you also need to make sure you benchmark with the - * same notes. I (who? -aj) use a copy of Maxx Unlimited with only heavy notes - * included.*/ + /* Note that you also need to make sure you benchmark with the same notes. + * I (who? -aj) use a copy of Maxx Unlimited with only heavy notes included.*/ FOREACH_EnabledPlayer( p ) { /* Lots and lots of arrows. This might even bias to arrows a little @@ -206,6 +204,7 @@ void ScreenJukebox::Init() // Reset score between songs. STATSMAN->m_CurStageStats.m_player[p].ResetScoreForLesson(); + // This eats any noteskins that may have been set in ScreenJukeboxMenu. -aj if( GAMESTATE->m_bJukeboxUsesModifiers ) { PlayerOptions po;