small comment edits

This commit is contained in:
AJ Kelly
2011-02-09 16:30:53 -06:00
parent cff957ec4e
commit 76b625ffb4
+3 -4
View File
@@ -42,7 +42,6 @@ void ScreenJukebox::SetSong()
if ( vSongs.size() == 0 ) if ( vSongs.size() == 0 )
vSongs = SONGMAN->GetSongs( GAMESTATE->m_sPreferredSongGroup ); vSongs = SONGMAN->GetSongs( GAMESTATE->m_sPreferredSongGroup );
// Calculate what difficulties to show // Calculate what difficulties to show
vector<Difficulty> vDifficultiesToShow; vector<Difficulty> vDifficultiesToShow;
if( m_bDemonstration ) if( m_bDemonstration )
@@ -186,9 +185,8 @@ void ScreenJukebox::Init()
int Benchmark = 0; int Benchmark = 0;
if( Benchmark ) if( Benchmark )
{ {
/* Note that you also need to make sure you benchmark with the /* Note that you also need to make sure you benchmark with the same notes.
* same notes. I (who? -aj) use a copy of Maxx Unlimited with only heavy notes * I (who? -aj) use a copy of Maxx Unlimited with only heavy notes included.*/
* included.*/
FOREACH_EnabledPlayer( p ) FOREACH_EnabledPlayer( p )
{ {
/* Lots and lots of arrows. This might even bias to arrows a little /* Lots and lots of arrows. This might even bias to arrows a little
@@ -206,6 +204,7 @@ void ScreenJukebox::Init()
// Reset score between songs. // Reset score between songs.
STATSMAN->m_CurStageStats.m_player[p].ResetScoreForLesson(); STATSMAN->m_CurStageStats.m_player[p].ResetScoreForLesson();
// This eats any noteskins that may have been set in ScreenJukeboxMenu. -aj
if( GAMESTATE->m_bJukeboxUsesModifiers ) if( GAMESTATE->m_bJukeboxUsesModifiers )
{ {
PlayerOptions po; PlayerOptions po;