fix transitions in ScreenGameplay

This commit is contained in:
Chris Danford
2003-03-12 03:44:55 +00:00
parent 4a239b0c35
commit 767894800b
6 changed files with 10 additions and 9 deletions
+2 -2
View File
@@ -219,10 +219,10 @@ void ScreenPlayerOptions::DrawPrimitives()
void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( type == IET_FIRST_PRESS &&
!m_Menu.m_In.IsTransitioning() &&
if( !m_Menu.m_In.IsTransitioning() &&
MenuI.IsValid() &&
MenuI.button == MENU_BUTTON_START &&
type != IET_RELEASE &&
PREFSMAN->m_bShowSongOptions )
{
if( m_bAcceptedChoices && !m_bGoToOptions )