fix transitions in ScreenGameplay
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@@ -219,10 +219,10 @@ void ScreenPlayerOptions::DrawPrimitives()
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void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( type == IET_FIRST_PRESS &&
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!m_Menu.m_In.IsTransitioning() &&
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if( !m_Menu.m_In.IsTransitioning() &&
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MenuI.IsValid() &&
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MenuI.button == MENU_BUTTON_START &&
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type != IET_RELEASE &&
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PREFSMAN->m_bShowSongOptions )
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{
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if( m_bAcceptedChoices && !m_bGoToOptions )
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