262 lines
8.2 KiB
C++
262 lines
8.2 KiB
C++
#include "global.h"
|
|
/*
|
|
-----------------------------------------------------------------------------
|
|
Class: ScreenPlayerOptions
|
|
|
|
Desc: Select a song.
|
|
|
|
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
|
Chris Danford
|
|
-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
#include "ScreenPlayerOptions.h"
|
|
#include "RageUtil.h"
|
|
#include "ScreenManager.h"
|
|
#include "RageLog.h"
|
|
#include "GameState.h"
|
|
#include "ThemeManager.h"
|
|
#include "AnnouncerManager.h"
|
|
#include "NoteSkinManager.h"
|
|
|
|
#define SONGSEL_SCREEN THEME->GetMetric("ScreenGameplay","SongSelectScreen")
|
|
|
|
enum {
|
|
PO_SPEED = 0,
|
|
PO_ACCEL,
|
|
PO_EFFECT,
|
|
PO_APPEAR,
|
|
PO_TURN,
|
|
PO_TRANSFORM,
|
|
PO_SCROLL,
|
|
PO_NOTE_SKIN,
|
|
PO_HOLD_NOTES,
|
|
PO_DARK,
|
|
NUM_PLAYER_OPTIONS_LINES
|
|
};
|
|
OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
|
|
{ "Speed", 11, {"x0.25","x0.5","x0.75","x1","x1.5","x2","x3","x4","x5","x8", "x12"} },
|
|
{ "Acceler\n-ation",6, {"OFF","BOOST","LAND","WAVE","EXPAND","BOOMERANG"} },
|
|
{ "Effect", 7, {"OFF","DRUNK","DIZZY","SPACE","MINI","FLIP","TORNADO"} },
|
|
{ "Appear\n-ance", 5, {"VISIBLE","HIDDEN","SUDDEN","STEALTH","BLINK"} },
|
|
{ "Turn", 6, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE","SUPER SHUFFLE"} },
|
|
{ "Trans\n-form", 5, {"OFF","LITTLE","WIDE","BIG","QUICK"} },
|
|
{ "Scroll", 2, {"STANDARD","REVERSE"} },
|
|
{ "Note\nSkin", 0, {""} },
|
|
{ "Holds", 2, {"OFF","ON"} },
|
|
{ "Dark", 2, {"OFF","ON"} },
|
|
};
|
|
|
|
|
|
ScreenPlayerOptions::ScreenPlayerOptions() :
|
|
ScreenOptions("ScreenPlayerOptions",true)
|
|
{
|
|
LOG->Trace( "ScreenPlayerOptions::ScreenPlayerOptions()" );
|
|
|
|
Init(
|
|
INPUTMODE_PLAYERS,
|
|
g_PlayerOptionsLines,
|
|
NUM_PLAYER_OPTIONS_LINES,
|
|
true );
|
|
|
|
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
|
|
|
|
m_sprOptionsMessage.Load( THEME->GetPathTo("Graphics","ScreenPlayerOptions options") );
|
|
m_sprOptionsMessage.StopAnimating();
|
|
m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
|
|
m_sprOptionsMessage.SetZoom( 1 );
|
|
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
|
|
//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
|
|
|
|
m_bAcceptedChoices = false;
|
|
m_bGoToOptions = false;
|
|
}
|
|
|
|
|
|
void ScreenPlayerOptions::ImportOptions()
|
|
{
|
|
//
|
|
// fill in skin names
|
|
//
|
|
CStringArray arraySkinNames;
|
|
NOTESKIN->GetNoteSkinNames( arraySkinNames );
|
|
|
|
m_OptionRowData[PO_NOTE_SKIN].iNumOptions = arraySkinNames.size();
|
|
|
|
for( unsigned i=0; i<arraySkinNames.size(); i++ )
|
|
{
|
|
arraySkinNames[i].MakeUpper();
|
|
strcpy( m_OptionRowData[PO_NOTE_SKIN].szOptionsText[i], arraySkinNames[i] );
|
|
}
|
|
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
PlayerOptions &po = GAMESTATE->m_PlayerOptions[p];
|
|
|
|
if( po.m_fScrollSpeed == 0.25f ) m_iSelectedOption[p][PO_SPEED] = 0;
|
|
else if( po.m_fScrollSpeed == 0.5f ) m_iSelectedOption[p][PO_SPEED] = 1;
|
|
else if( po.m_fScrollSpeed == 0.75f) m_iSelectedOption[p][PO_SPEED] = 2;
|
|
else if( po.m_fScrollSpeed == 1.0f ) m_iSelectedOption[p][PO_SPEED] = 3;
|
|
else if( po.m_fScrollSpeed == 1.5f ) m_iSelectedOption[p][PO_SPEED] = 4;
|
|
else if( po.m_fScrollSpeed == 2.0f ) m_iSelectedOption[p][PO_SPEED] = 5;
|
|
else if( po.m_fScrollSpeed == 3.0f ) m_iSelectedOption[p][PO_SPEED] = 6;
|
|
else if( po.m_fScrollSpeed == 4.0f ) m_iSelectedOption[p][PO_SPEED] = 7;
|
|
else if( po.m_fScrollSpeed == 5.0f ) m_iSelectedOption[p][PO_SPEED] = 8;
|
|
else if( po.m_fScrollSpeed == 8.0f ) m_iSelectedOption[p][PO_SPEED] = 9;
|
|
else if( po.m_fScrollSpeed == 12.0f) m_iSelectedOption[p][PO_SPEED] = 10;
|
|
else m_iSelectedOption[p][PO_SPEED] = 3;
|
|
|
|
m_iSelectedOption[p][PO_ACCEL] = po.GetFirstAccel()+1;
|
|
m_iSelectedOption[p][PO_EFFECT] = po.GetFirstEffect()+1;
|
|
m_iSelectedOption[p][PO_APPEAR] = po.GetFirstAppearance()+1;
|
|
m_iSelectedOption[p][PO_TURN] = po.m_Turn;
|
|
m_iSelectedOption[p][PO_TRANSFORM] = po.m_Transform;
|
|
m_iSelectedOption[p][PO_SCROLL] = po.m_fReverseScroll==1 ? 1 : 0 ;
|
|
|
|
|
|
// highlight currently selected skin
|
|
m_iSelectedOption[p][PO_NOTE_SKIN] = -1;
|
|
for( unsigned j=0; j<m_OptionRowData[PO_NOTE_SKIN].iNumOptions; j++ )
|
|
{
|
|
if( 0==stricmp(m_OptionRowData[PO_NOTE_SKIN].szOptionsText[j], NOTESKIN->GetCurNoteSkinName((PlayerNumber)p)) )
|
|
{
|
|
m_iSelectedOption[p][PO_NOTE_SKIN] = j;
|
|
break;
|
|
}
|
|
}
|
|
if( m_iSelectedOption[p][PO_NOTE_SKIN] == -1 )
|
|
m_iSelectedOption[p][PO_NOTE_SKIN] = 0;
|
|
|
|
|
|
m_iSelectedOption[p][PO_HOLD_NOTES] = po.m_bHoldNotes ? 1 : 0;
|
|
m_iSelectedOption[p][PO_DARK] = po.m_fDark==1 ? 1 : 0;
|
|
|
|
|
|
po.Init();
|
|
}
|
|
}
|
|
|
|
void ScreenPlayerOptions::ExportOptions()
|
|
{
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
{
|
|
PlayerOptions &po = GAMESTATE->m_PlayerOptions[p];
|
|
po.Init();
|
|
|
|
switch( m_iSelectedOption[p][PO_SPEED] )
|
|
{
|
|
case 0: po.m_fScrollSpeed = 0.25f; break;
|
|
case 1: po.m_fScrollSpeed = 0.5f; break;
|
|
case 2: po.m_fScrollSpeed = 0.75f; break;
|
|
case 3: po.m_fScrollSpeed = 1.0f; break;
|
|
case 4: po.m_fScrollSpeed = 1.5f; break;
|
|
case 5: po.m_fScrollSpeed = 2.0f; break;
|
|
case 6: po.m_fScrollSpeed = 3.0f; break;
|
|
case 7: po.m_fScrollSpeed = 4.0f; break;
|
|
case 8: po.m_fScrollSpeed = 5.0f; break;
|
|
case 9: po.m_fScrollSpeed = 8.0f; break;
|
|
case 10: po.m_fScrollSpeed = 12.0f; break;
|
|
}
|
|
|
|
if( m_iSelectedOption[p][PO_ACCEL] != 0 )
|
|
po.SetOneAccel( (PlayerOptions::Accel)(m_iSelectedOption[p][PO_ACCEL]-1) );
|
|
if( m_iSelectedOption[p][PO_EFFECT] != 0 )
|
|
po.SetOneEffect( (PlayerOptions::Effect)(m_iSelectedOption[p][PO_EFFECT]-1) );
|
|
if( m_iSelectedOption[p][PO_APPEAR] != 0 )
|
|
po.SetOneAppearance( (PlayerOptions::Appearance)(m_iSelectedOption[p][PO_APPEAR]-1) );
|
|
|
|
po.m_Turn = (PlayerOptions::Turn)m_iSelectedOption[p][PO_TURN];
|
|
po.m_Transform = (PlayerOptions::Transform)m_iSelectedOption[p][PO_TRANSFORM];
|
|
po.m_fReverseScroll = (m_iSelectedOption[p][PO_SCROLL] == 1) ? 1.f : 0.f;
|
|
|
|
|
|
int iSelectedSkin = m_iSelectedOption[p][PO_NOTE_SKIN];
|
|
CString sNewSkin = m_OptionRowData[PO_NOTE_SKIN].szOptionsText[iSelectedSkin];
|
|
NOTESKIN->SwitchNoteSkin( (PlayerNumber)p, sNewSkin );
|
|
|
|
|
|
po.m_bHoldNotes = (m_iSelectedOption[p][PO_HOLD_NOTES] == 1);
|
|
po.m_fDark = (m_iSelectedOption[p][PO_DARK] == 1) ? 1.f : 0.f;
|
|
}
|
|
}
|
|
|
|
void ScreenPlayerOptions::GoToPrevState()
|
|
{
|
|
if( GAMESTATE->m_bEditing )
|
|
SCREENMAN->PopTopScreen();
|
|
else if( GAMESTATE->m_PlayMode == PLAY_MODE_NONSTOP ||
|
|
GAMESTATE->m_PlayMode == PLAY_MODE_ONI ||
|
|
GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS)
|
|
SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
|
|
else
|
|
SCREENMAN->SetNewScreen( SONGSEL_SCREEN );
|
|
}
|
|
|
|
void ScreenPlayerOptions::GoToNextState()
|
|
{
|
|
if( GAMESTATE->m_bEditing )
|
|
SCREENMAN->PopTopScreen();
|
|
else if( m_bGoToOptions )
|
|
SCREENMAN->SetNewScreen( "ScreenSongOptions" );
|
|
else
|
|
SCREENMAN->SetNewScreen( "ScreenStage" );
|
|
}
|
|
|
|
|
|
void ScreenPlayerOptions::Update( float fDelta )
|
|
{
|
|
ScreenOptions::Update( fDelta );
|
|
m_sprOptionsMessage.Update( fDelta );
|
|
}
|
|
|
|
void ScreenPlayerOptions::DrawPrimitives()
|
|
{
|
|
ScreenOptions::DrawPrimitives();
|
|
m_sprOptionsMessage.Draw();
|
|
}
|
|
|
|
|
|
void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
{
|
|
if( !m_Menu.m_In.IsTransitioning() &&
|
|
MenuI.IsValid() &&
|
|
MenuI.button == MENU_BUTTON_START &&
|
|
type != IET_RELEASE &&
|
|
PREFSMAN->m_bShowSongOptions )
|
|
{
|
|
if( m_bAcceptedChoices && !m_bGoToOptions )
|
|
{
|
|
m_bGoToOptions = true;
|
|
m_sprOptionsMessage.SetState( 1 );
|
|
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common start") );
|
|
}
|
|
}
|
|
|
|
ScreenOptions::Input( DeviceI, type, GameI, MenuI, StyleI );
|
|
}
|
|
|
|
void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
|
|
{
|
|
switch( SM )
|
|
{
|
|
case SM_BeginFadingOut: // when the user accepts the page of options
|
|
{
|
|
m_bAcceptedChoices = true;
|
|
|
|
float fShowSeconds = m_Menu.m_Out.GetLengthSeconds();
|
|
|
|
// show "hold START for options"
|
|
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
|
|
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
|
|
m_sprOptionsMessage.SetTweenZoomY( 1 );
|
|
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
|
|
m_sprOptionsMessage.BeginTweening( fShowSeconds-0.3f ); // sleep
|
|
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
|
|
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
|
|
m_sprOptionsMessage.SetTweenZoomY( 0 );
|
|
}
|
|
break;
|
|
}
|
|
ScreenOptions::HandleScreenMessage( SM );
|
|
} |