cleanup
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@@ -1,13 +1,8 @@
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#include "global.h"
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#include "global.h"
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#include "BGAnimation.h"
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#include "BGAnimation.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "IniFile.h"
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#include "IniFile.h"
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#include "BGAnimationLayer.h"
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#include "BGAnimationLayer.h"
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "song.h"
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#include "ThemeManager.h"
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#include "RageFile.h"
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#include "ActorUtil.h"
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#include "ActorUtil.h"
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#include "LuaHelpers.h"
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#include "LuaHelpers.h"
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#include "Foreach.h"
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#include "Foreach.h"
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@@ -736,16 +736,6 @@ void BGAnimationLayer::GainFocus( float fRate, bool bRewindMovie, bool bLoop )
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ActorFrame::GainFocus( fRate, bRewindMovie, bLoop );
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ActorFrame::GainFocus( fRate, bRewindMovie, bLoop );
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}
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}
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void BGAnimationLayer::LoseFocus()
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{
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ActorFrame::LoseFocus();
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}
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void BGAnimationLayer::PlayCommand( const CString &sCommandName )
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{
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ActorFrame::PlayCommand( sCommandName );
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}
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/*
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/*
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* (c) 2001-2004 Ben Nordstrom, Chris Danford, Glenn Maynard
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* (c) 2001-2004 Ben Nordstrom, Chris Danford, Glenn Maynard
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@@ -26,9 +26,6 @@ public:
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float GetMaxTweenTimeLeft() const;
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float GetMaxTweenTimeLeft() const;
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void GainFocus( float fRate, bool bRewindMovie, bool bLoop );
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void GainFocus( float fRate, bool bRewindMovie, bool bLoop );
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void LoseFocus();
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void PlayCommand( const CString &sCommandName );
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protected:
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protected:
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vector<RageVector3> m_vParticleVelocity;
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vector<RageVector3> m_vParticleVelocity;
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