RSR stuff ( copyright data is in here watch out. )
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@@ -0,0 +1,11 @@
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local gc = Var("GameCommand");
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local t = Def.ActorFrame {};
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t[#t+1] = LoadFont("Common Normal") .. {
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Text=gc:GetText();
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};
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t.GainFocusCommand=cmd(diffusealpha,1);
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t.LoseFocusCommand=cmd(diffusealpha,0.5);
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return t;
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