RSR stuff ( copyright data is in here watch out. )
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
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LoadActor("VOL1-29-NTSC") .. {
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InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
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OnCommand=cmd(diffusealpha,0.75);
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};
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};
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return t
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-- Loads up a slew of objects to load into the screen, like how 3.9 does.
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-- I prefer to keep these optional, incase another screen wants to hide
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-- these elements.
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local t = Def.ActorFrame {};
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t[#t+1] = StandardDecorationFromFileOptional("Header","Header");
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t[#t+1] = StandardDecorationFromFileOptional("Footer","Footer");
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return t
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return Def.ActorFrame {
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Def.Quad {
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InitCommand=cmd(x,-128+4;zoomto,4,46);
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-- OnCommand=cmd(diffuse,color("0,0,0,0.5"));
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};
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--[[ Def.Quad {
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InitCommand=cmd(x,-128+16+6;zoomto,32,46);
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-- OnCommand=cmd(faderight,1;diffusealpha,0.5);
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}; --]]
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--[[ Def.Quad {
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InitCommand=cmd(x,2;y,23;zoomto,320,1);
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-- OnCommand=cmd(diffuse,color("0,0,0,0.5"));
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}; --]]
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};
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return Def.ActorFrame {
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Def.Quad {
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InitCommand=cmd(x,4;zoomto,256-4,46);
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OnCommand=cmd(diffuse,color("0,0,0,0.5"));
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};
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};
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local gc = Var("GameCommand");
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local t = Def.ActorFrame {};
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t[#t+1] = LoadFont("Common Normal") .. {
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Text=gc:GetText();
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};
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t.GainFocusCommand=cmd(diffusealpha,1);
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t.LoseFocusCommand=cmd(diffusealpha,0.5);
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return t;
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(y,-64);
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Def.Quad {
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InitCommand=cmd(vertalign,top;zoomto,SCREEN_WIDTH-32,2);
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OnCommand=cmd(diffusealpha,0.5);
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};
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};
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return t
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local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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InitCommand=cmd(y,48);
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Def.Quad {
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InitCommand=cmd(vertalign,bottom;zoomto,SCREEN_WIDTH-32,2);
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OnCommand=cmd(diffusealpha,0.5);
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};
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};
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t[#t+1] = Def.ActorFrame { Name="MenuTimerDecoration";
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InitCommand=cmd(y,48);
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LoadFont("Common Normal") .. {
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Text="TIME";
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InitCommand=cmd(vertalign,bottom;horizalign,right;x,SCREEN_CENTER_X-16;y,-4.5);
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OnCommand=cmd(zoom,0.5);
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};
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--[[ LoadFont("Common Normal") .. {
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Text="99";
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InitCommand=cmd(vertalign,bottom;horizalign,right;x,SCREEN_CENTER_X-64;y,-4.5);
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OnCommand=cmd();
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}; --]]
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};
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t[#t+1] = Def.ActorFrame { Name="HeaderTextDecoration";
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InitCommand=cmd(y,48);
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LoadFont("Common Normal") .. {
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Text="SELECT";
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InitCommand=cmd(vertalign,bottom;horizalign,left;x,-SCREEN_CENTER_X+16;y,-4.5);
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OnCommand=cmd(zoom,0.5);
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};
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LoadFont("Common Normal") .. {
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Text="OPTIONS";
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InitCommand=cmd(vertalign,bottom;horizalign,left;x,-SCREEN_CENTER_X+64;y,-4.5);
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OnCommand=cmd();
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};
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};
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return t
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@@ -0,0 +1 @@
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_Music title
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#TITLE:Break The Sabbath;
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#OFFSET:0.000;
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#BPMS:0.000=140.000;
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#STOPS:;
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[ThemeInfo]
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DisplayName=Real Stepping Roots
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Author=Midiman
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@@ -0,0 +1,39 @@
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[Global]
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FallbackTheme=_fallback
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[ScreenWithMenuElements]
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ShowHeader=true
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HeaderX=SCREEN_CENTER_X
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HeaderY=SCREEN_TOP
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HeaderOnCommand=
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HeaderOffCommand=
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#
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ShowFooter=true
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FooterX=SCREEN_CENTER_X
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FooterY=SCREEN_BOTTOM
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FooterOnCommand=
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FooterOffCommand=
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#
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TimerX=SCREEN_WIDTH-64
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TimerY=SCREEN_TOP+48-4.5
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TimerOnCommand=
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TimerOffCommand=
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[MenuTimer]
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Text1OnCommand=stopeffect;stoptweening;vertalign,bottom;horizalign,right
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Text1FormatFunction=function(fSeconds) \
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return string.format("%0.1f", fSeconds); \
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end
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FrameOnCommand=
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Warning10Command=diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1");
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#~ Warning10Command=%function(self) \
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#~ MESSAGEMAN:Broadcast("TimerWarning"); \
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#~ cmd(diffuseshift;effectperiod,1;effectcolor2,Color("Red");effectcolor1,color("0.5,0,0,1"))(self); \
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#~ end;
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[ScreenTitleMenu]
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ShowHeader=true
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ShowFooter=true
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[ScreenSelectMusic]
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MusicWheelX=SCREEN_RIGHT-128-18
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MusicWheelOnCommand=draworder,-1
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[MusicWheel]
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ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*0 ); self:y( offsetFromCenter*48 ); end
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NumWheelItems=13
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