move InputDrivers into RageInput
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@@ -1065,7 +1065,7 @@ int main(int argc, char* argv[])
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/* This initializes objects that change the SDL event mask, and has other
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* dependencies on the SDL video subsystem, so it must be initialized after DISPLAY. */
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INPUTMAN = new RageInput( PREFSMAN->GetInputDrivers() );
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INPUTMAN = new RageInput;
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// These things depend on the TextureManager, so do them after!
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FONT = new FontManager;
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