move InputDrivers into RageInput
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@@ -298,7 +298,6 @@ PrefsManager::PrefsManager() :
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m_iSoundWriteAhead ( "SoundWriteAhead", 0 ),
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m_iSoundDevice ( "SoundDevice", "" ),
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m_iSoundPreferredSampleRate ( "SoundPreferredSampleRate", 44100 ),
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m_sInputDrivers ( "InputDrivers", "" ),
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m_sLightsStepsDifficulty ( "LightsStepsDifficulty", "medium" ),
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m_bBlinkGameplayButtonLightsOnNote ( "BlinkGameplayButtonLightsOnNote",false ),
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m_bAllowUnacceleratedRenderer ( "AllowUnacceleratedRenderer", false ),
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@@ -514,13 +513,6 @@ float PrefsManager::GetSoundVolume()
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return clamp(m_fSoundVolume.Get(),0.0f,1.0f);
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}
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CString PrefsManager::GetInputDrivers() {
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if( m_sInputDrivers.Get().empty() )
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return (CString)DEFAULT_INPUT_DRIVER_LIST;
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else
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return m_sInputDrivers;
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}
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bool PrefsManager::MessageIsIgnored( const CString &ID )
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{
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vector<CString> list;
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