move InputDrivers into RageInput

This commit is contained in:
Glenn Maynard
2005-12-31 02:20:03 +00:00
parent 45d3c944af
commit 757fdf0795
5 changed files with 10 additions and 15 deletions
-8
View File
@@ -298,7 +298,6 @@ PrefsManager::PrefsManager() :
m_iSoundWriteAhead ( "SoundWriteAhead", 0 ),
m_iSoundDevice ( "SoundDevice", "" ),
m_iSoundPreferredSampleRate ( "SoundPreferredSampleRate", 44100 ),
m_sInputDrivers ( "InputDrivers", "" ),
m_sLightsStepsDifficulty ( "LightsStepsDifficulty", "medium" ),
m_bBlinkGameplayButtonLightsOnNote ( "BlinkGameplayButtonLightsOnNote",false ),
m_bAllowUnacceleratedRenderer ( "AllowUnacceleratedRenderer", false ),
@@ -514,13 +513,6 @@ float PrefsManager::GetSoundVolume()
return clamp(m_fSoundVolume.Get(),0.0f,1.0f);
}
CString PrefsManager::GetInputDrivers() {
if( m_sInputDrivers.Get().empty() )
return (CString)DEFAULT_INPUT_DRIVER_LIST;
else
return m_sInputDrivers;
}
bool PrefsManager::MessageIsIgnored( const CString &ID )
{
vector<CString> list;