Fix: (Not the right way to fix it) don't crash when player number quantities are inconsistant.
This commit is contained in:
@@ -125,6 +125,12 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
|||||||
|
|
||||||
LOG->Trace("SMNETDebug:%d,%d",m_iActivePlayers,NSMAN->m_ActivePlayers);
|
LOG->Trace("SMNETDebug:%d,%d",m_iActivePlayers,NSMAN->m_ActivePlayers);
|
||||||
|
|
||||||
|
//XXX: This does remove functionalty, but until
|
||||||
|
// the cause for the strange snowball ScreenManager
|
||||||
|
// crash can be found... this is the only way.
|
||||||
|
if ( m_iActivePlayers != NSMAN->m_ActivePlayers )
|
||||||
|
return;
|
||||||
|
|
||||||
RedoUserTexts();
|
RedoUserTexts();
|
||||||
|
|
||||||
LOG->Trace("SMNETCheckpoint");
|
LOG->Trace("SMNETCheckpoint");
|
||||||
|
|||||||
Reference in New Issue
Block a user