use ApplyHotPinkColorKey
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@@ -325,9 +325,8 @@ void BannerCache::CacheBannerInternal( CString BannerPath )
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* This also makes the banner take less memory, though that could also be
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* done by RLEing the surface.
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*/
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int color = mySDL_MapRGBExact(img->format, 0xFF, 0, 0xFF);
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if( color != -1 )
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SDL_SetColorKey( img, SDL_SRCCOLORKEY, color );
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ApplyHotPinkColorKey( img );
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ConvertSDLSurface(img, img->w, img->h, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
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SDL_Surface *dst = SDL_CreateRGBSurface(
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@@ -339,8 +338,6 @@ void BannerCache::CacheBannerInternal( CString BannerPath )
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ASSERT( img->format->palette );
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mySDL_SetPalette(dst, img->format->palette->colors, 0, 256);
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}
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if( img->flags & SDL_SRCCOLORKEY )
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SDL_SetColorKey( dst, SDL_SRCCOLORKEY, img->format->colorkey);
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const float fCustomImageCoords[8] = {
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0.02f, 0.78f, // top left
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@@ -374,11 +371,7 @@ void BannerCache::CacheBannerInternal( CString BannerPath )
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width = max( width, min(32, power_of_two(src_width)) );
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height = max( height, min(32, power_of_two(src_height)) );
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{
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const int color = mySDL_MapRGBExact(img->format, 0xFF, 0, 0xFF);
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if( color != -1 )
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SDL_SetColorKey( img, SDL_SRCCOLORKEY, color );
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}
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ApplyHotPinkColorKey( img );
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{
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ConvertSDLSurface(img, img->w, img->h, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
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