s/NameChars/KeyboardLetters/
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@@ -36,7 +36,7 @@
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#define NUM_ALPHABET_DISPLAYED THEME->GetMetricI(m_sName,"NumAlphabetDisplayed")
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#define NUM_ALPHABET_DISPLAYED THEME->GetMetricI(m_sName,"NumAlphabetDisplayed")
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#define MAX_RANKING_NAME_LENGTH THEME->GetMetricI(m_sName,"MaxRankingNameLength")
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#define MAX_RANKING_NAME_LENGTH THEME->GetMetricI(m_sName,"MaxRankingNameLength")
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#define FEAT_INTERVAL THEME->GetMetricF(m_sName,"FeatInterval")
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#define FEAT_INTERVAL THEME->GetMetricF(m_sName,"FeatInterval")
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#define NAME_CHARS THEME->GetMetric (m_sName,"NameChars")
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#define KEYBOARD_LETTERS THEME->GetMetric (m_sName,"KeyboardLetters")
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#define COMMAND_OPTIONAL( actor, command_name ) \
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#define COMMAND_OPTIONAL( actor, command_name ) \
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if( !actor.GetName().empty() ) \
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if( !actor.GetName().empty() ) \
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@@ -139,7 +139,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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/* Add letters to m_Keyboard. */
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/* Add letters to m_Keyboard. */
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const CString fontpath = THEME->GetPathToF("ScreenNameEntryTraditional letters");
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const CString fontpath = THEME->GetPathToF("ScreenNameEntryTraditional letters");
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const wstring Chars = CStringToWstring(NAME_CHARS);
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const wstring Chars = CStringToWstring(KEYBOARD_LETTERS);
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for( unsigned ch = 0; ch < Chars.size(); ++ch )
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for( unsigned ch = 0; ch < Chars.size(); ++ch )
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{
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{
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BitmapText *Letter = new BitmapText;
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BitmapText *Letter = new BitmapText;
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