From 751f59a72b42a55956dae84d05c29ddcc3df23d0 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 20 Oct 2003 06:12:30 +0000 Subject: [PATCH] s/NameChars/KeyboardLetters/ --- stepmania/src/ScreenNameEntryTraditional.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenNameEntryTraditional.cpp b/stepmania/src/ScreenNameEntryTraditional.cpp index 5e96b04f66..94c2d4c4bf 100644 --- a/stepmania/src/ScreenNameEntryTraditional.cpp +++ b/stepmania/src/ScreenNameEntryTraditional.cpp @@ -36,7 +36,7 @@ #define NUM_ALPHABET_DISPLAYED THEME->GetMetricI(m_sName,"NumAlphabetDisplayed") #define MAX_RANKING_NAME_LENGTH THEME->GetMetricI(m_sName,"MaxRankingNameLength") #define FEAT_INTERVAL THEME->GetMetricF(m_sName,"FeatInterval") -#define NAME_CHARS THEME->GetMetric (m_sName,"NameChars") +#define KEYBOARD_LETTERS THEME->GetMetric (m_sName,"KeyboardLetters") #define COMMAND_OPTIONAL( actor, command_name ) \ if( !actor.GetName().empty() ) \ @@ -139,7 +139,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S /* Add letters to m_Keyboard. */ const CString fontpath = THEME->GetPathToF("ScreenNameEntryTraditional letters"); - const wstring Chars = CStringToWstring(NAME_CHARS); + const wstring Chars = CStringToWstring(KEYBOARD_LETTERS); for( unsigned ch = 0; ch < Chars.size(); ++ch ) { BitmapText *Letter = new BitmapText;