fromString -> FromString
toString -> ToString const
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@@ -559,7 +559,7 @@ void InputMapper::ReadMappingsFromDisk()
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const RString &value = i->second;
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GameInput GameI;
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GameI.fromString( pGame, name );
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GameI.FromString( pGame, name );
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vector<RString> sDeviceInputStrings;
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split( value, DEVICE_INPUT_SEPARATOR, sDeviceInputStrings, false );
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@@ -593,7 +593,7 @@ void InputMapper::SaveMappingsToDisk()
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for( int j=0; j<pGame->m_iButtonsPerController; j++ )
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{
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GameInput GameI( i, (GameButton)j );
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RString sNameString = GameI.toString( pGame );
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RString sNameString = GameI.ToString( pGame );
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vector<RString> asValues;
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for( int slot = 0; slot < NUM_USER_GAME_TO_DEVICE_SLOTS; ++slot ) // don't save data from the last (keyboard automap) slot
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