modified haste mechanics
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@@ -33,6 +33,9 @@ void PlayerState::Reset()
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m_ActiveAttacks.clear();
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m_ModsToApply.clear();
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m_iTapsHitSinceLastHasteUpdate = 0;
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m_iTapsMissedSinceLastHasteUpdate = 0;
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m_fSuperMeter = 0; // between 0 and NUM_ATTACK_LEVELS
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m_fSuperMeterGrowthScale = 1;
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