modified haste mechanics
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@@ -795,6 +795,9 @@ void GameState::ResetStageStatistics()
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FOREACH_PlayerNumber( p )
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m_pPlayerState[p]->RemoveAllInventory();
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m_fOpponentHealthPercent = 1;
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m_fHasteRate = 0;
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m_fLastHasteUpdateMusicSeconds = 0;
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m_fAccumulatedHasteSeconds = 0;
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m_fTugLifePercentP1 = 0.5f;
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FOREACH_PlayerNumber( p )
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{
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