fix abstraction
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@@ -52,7 +52,7 @@ public:
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void Step( int col );
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void Step( int col );
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void RandomiseNotes( int iNoteRow );
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void RandomiseNotes( int iNoteRow );
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void FadeToFail();
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void FadeToFail();
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bool m_bShowJudgment; // Used in ScreenHowToPlay
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void DontShowJudgement() { m_bShowJudgment = false; } // Used in ScreenHowToPlay
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protected:
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protected:
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void UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
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void UpdateTapNotesMissedOlderThan( float fMissIfOlderThanThisBeat );
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@@ -88,6 +88,7 @@ protected:
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Inventory* m_pInventory;
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Inventory* m_pInventory;
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CString m_sLastSeenNoteSkin;
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CString m_sLastSeenNoteSkin;
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bool m_bShowJudgment;
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};
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};
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#endif
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#endif
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@@ -77,7 +77,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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m_Player.Load( PLAYER_1, pND, &m_LifeMeter, NULL, NULL, NULL );
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m_Player.Load( PLAYER_1, pND, &m_LifeMeter, NULL, NULL, NULL );
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m_Player.SetX( 480 );
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m_Player.SetX( 480 );
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m_Player.m_bShowJudgment = false;
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m_Player.DontShowJudgement();
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this->AddChild( &m_Player );
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this->AddChild( &m_Player );
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delete pND;
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delete pND;
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