in 16-bit texture mode, some graphics are better served by using dither, instead of banding. work in progress.
@@ -154,7 +154,7 @@ ScoringModes["DDR SuperNOVA 2"]=function(judge,pss,player,mode)
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--this is how one activates ScoringEngine2's built-in filter system.
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--this is how one activates ScoringEngine2's built-in filter system.
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judge,pss,player,mode=coroutine.yield({{'TapNoteScore_None','TapNoteScore_CheckpointHit','TapNoteScore_CheckpointMiss'},{"HoldNoteScore_None"}})
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judge,pss,player,mode=coroutine.yield({{'TapNoteScore_None','TapNoteScore_CheckpointHit','TapNoteScore_CheckpointMiss'},{"HoldNoteScore_None"}})
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local mineWasHit=false
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local mineWasHit=false
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while mode=="update" do
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while mode == "update" do
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if judge.TapNoteScore:find("Mine") then mineWasHit == true end
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if judge.TapNoteScore:find("Mine") then mineWasHit == true end
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curScore=curScore+(stepScore*(not judge.HoldNoteScore and tnsMultiplier[judge.TapNoteScore] -
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curScore=curScore+(stepScore*(not judge.HoldNoteScore and tnsMultiplier[judge.TapNoteScore] -
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(subtract10Points[judge.TapNoteScore] and 10 or 0) or
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(subtract10Points[judge.TapNoteScore] and 10 or 0) or
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