always use NUM_##e

This commit is contained in:
Glenn Maynard
2006-09-27 04:46:18 +00:00
parent 7d2a424626
commit 73f9ccd0d8
+1 -1
View File
@@ -41,7 +41,7 @@ static inline T enum_add2( T val, int iAmt )
return val;
}
#define FOREACH_ENUM( e, max, var ) for( e var=(e)0; var<max; enum_add<e>( var, +1 ) )
#define FOREACH_ENUM( e, max, var ) for( e var=(e)0; var<NUM_##e; enum_add<e>( var, +1 ) )
#define FOREACH_ENUM2( e, var ) for( e var=(e)0; var<NUM_##e; enum_add<e>( var, +1 ) )
int CheckEnum( lua_State *L, LuaReference &table, int iPos, int iInvalid, const char *szType );