PlayModeToString not useful in lua; it's already a string
transition
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@@ -68,9 +68,8 @@ static const char *PlayModeNames[] = {
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XToString( PlayMode, NUM_PlayMode );
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XToLocalizedString( PlayMode );
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StringToX( PlayMode );
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LuaXToString( PlayMode );
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LuaFunction( PlayModeToLocalizedString, PlayModeToLocalizedString((PlayMode) IArg(1)) );
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LuaXType2( PlayMode, NUM_PlayMode, "PlayMode_" )
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LuaXType( PlayMode, NUM_PlayMode, "PlayMode_" )
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RankingCategory AverageMeterToRankingCategory( int iAverageMeter )
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{
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@@ -194,7 +193,7 @@ static const char *TapNoteScoreNames[] = {
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"W1",
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};
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XToString( TapNoteScore, NUM_TapNoteScore );
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LuaXType2( TapNoteScore, NUM_TapNoteScore, "TapNoteScore_" );
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LuaXType( TapNoteScore, NUM_TapNoteScore, "TapNoteScore_" );
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TapNoteScore StringToTapNoteScore( const RString &s )
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{
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// new style
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@@ -407,7 +406,7 @@ static const char *EditModeNames[] = {
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};
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XToString( EditMode, NUM_EditMode );
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StringToX( EditMode );
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LuaXType2( EditMode, NUM_EditMode, "EditMode_" );
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LuaXType( EditMode, NUM_EditMode, "EditMode_" );
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static const char *StageNames[] = {
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"1",
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