PlayModeToString not useful in lua; it's already a string

transition
This commit is contained in:
Glenn Maynard
2006-09-26 04:22:01 +00:00
parent ca779520a5
commit 73e12fa20d
+3 -4
View File
@@ -68,9 +68,8 @@ static const char *PlayModeNames[] = {
XToString( PlayMode, NUM_PlayMode );
XToLocalizedString( PlayMode );
StringToX( PlayMode );
LuaXToString( PlayMode );
LuaFunction( PlayModeToLocalizedString, PlayModeToLocalizedString((PlayMode) IArg(1)) );
LuaXType2( PlayMode, NUM_PlayMode, "PlayMode_" )
LuaXType( PlayMode, NUM_PlayMode, "PlayMode_" )
RankingCategory AverageMeterToRankingCategory( int iAverageMeter )
{
@@ -194,7 +193,7 @@ static const char *TapNoteScoreNames[] = {
"W1",
};
XToString( TapNoteScore, NUM_TapNoteScore );
LuaXType2( TapNoteScore, NUM_TapNoteScore, "TapNoteScore_" );
LuaXType( TapNoteScore, NUM_TapNoteScore, "TapNoteScore_" );
TapNoteScore StringToTapNoteScore( const RString &s )
{
// new style
@@ -407,7 +406,7 @@ static const char *EditModeNames[] = {
};
XToString( EditMode, NUM_EditMode );
StringToX( EditMode );
LuaXType2( EditMode, NUM_EditMode, "EditMode_" );
LuaXType( EditMode, NUM_EditMode, "EditMode_" );
static const char *StageNames[] = {
"1",