Assets update, Fallback update
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@@ -0,0 +1,12 @@
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local File, Width = ...
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assert( File );
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assert( Width );
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local FullFile = THEME:GetPathG('','_frame files 3x1/'..File )
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local Frame = LoadActor( FullFile )
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return Def.ActorFrame {
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Frame .. { InitCommand=cmd(setstate,0;pause;horizalign,right;x,-Width/2) };
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Frame .. { InitCommand=cmd(setstate,1;pause;zoomtowidth,Width) };
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Frame .. { InitCommand=cmd(setstate,2;pause;horizalign,left;x,Width/2) };
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};
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