remove .model
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@@ -20,7 +20,6 @@ public:
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void Load( CString sFile );
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void LoadPieces( CString sMeshesPath, CString sMaterialsPath, CString sBomesPath );
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void LoadFromModelFile( CString sFile );
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void LoadMilkshapeAscii( CString sFile );
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void LoadMaterialsFromMilkshapeAscii( CString sPath );
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bool LoadMilkshapeAsciiBones( CString sAniName, CString sPath );
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