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@@ -100,9 +100,8 @@ void ScreenSyncOverlay::UpdateText()
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default: ASSERT(0);
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}
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if( GAMESTATE->m_pCurSong != NULL && !GAMESTATE->IsCourseMode() ) // sync controls not available
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if( GAMESTATE->m_pCurSong != NULL && !GAMESTATE->IsCourseMode() ) // sync controls available
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{
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{
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float fOld = GAMESTATE->m_fGlobalOffsetSecondsOriginal;
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float fNew = PREFSMAN->m_fGlobalOffsetSeconds;
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