unused
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@@ -1,7 +1,6 @@
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#include "global.h"
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#include "global.h"
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#include "InputQueue.h"
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#include "InputQueue.h"
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#include "RageTimer.h"
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#include "RageTimer.h"
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#include "InputMapper.h"
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#include "InputEventPlus.h"
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#include "InputEventPlus.h"
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@@ -5,7 +5,6 @@
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "GameInput.h"
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#include "GameInput.h"
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#include "MenuInput.h"
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const unsigned MAX_INPUT_QUEUE_LENGTH = 16;
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const unsigned MAX_INPUT_QUEUE_LENGTH = 16;
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class InputEventPlus;
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class InputEventPlus;
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@@ -18,7 +17,6 @@ public:
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void RememberInput( const InputEventPlus &gi );
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void RememberInput( const InputEventPlus &gi );
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bool MatchesSequence( GameController c, const GameButton* button_sequence, int iNumButtons, float fMaxSecondsBack );
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bool MatchesSequence( GameController c, const GameButton* button_sequence, int iNumButtons, float fMaxSecondsBack );
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bool MatchesSequence( GameController c, const MenuButton* button_sequence, int iNumButtons, float fMaxSecondsBack );
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bool WasPressedRecently( GameController c, const GameButton button, const RageTimer &OldestTimeAllowed, InputEventPlus *pIEP = NULL );
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bool WasPressedRecently( GameController c, const GameButton button, const RageTimer &OldestTimeAllowed, InputEventPlus *pIEP = NULL );
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bool AllWerePressedRecently( GameController c, const GameButton* buttons, int iNumButtons, float fMaxSecondsBack );
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bool AllWerePressedRecently( GameController c, const GameButton* buttons, int iNumButtons, float fMaxSecondsBack );
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