Fix stereo problem - samples, not frames

This commit is contained in:
Devin J. Pohly
2013-08-08 18:08:19 -04:00
parent eb634bae3e
commit 72b490534e
+1 -1
View File
@@ -92,7 +92,7 @@ void RageSoundMixBuffer::read( float *pBuf )
void RageSoundMixBuffer::read_deinterlace( float **pBufs, int channels )
{
for( int i = 0; i < m_iBufUsed; ++i )
for( int i = 0; i < m_iBufUsed / channels; ++i )
for( int ch = 0; ch < channels; ++ch )
pBufs[ch][i] = m_pMixbuf[channels * i + ch];
m_iBufUsed = 0;