Fix stereo problem - samples, not frames
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@@ -92,7 +92,7 @@ void RageSoundMixBuffer::read( float *pBuf )
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void RageSoundMixBuffer::read_deinterlace( float **pBufs, int channels )
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{
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for( int i = 0; i < m_iBufUsed; ++i )
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for( int i = 0; i < m_iBufUsed / channels; ++i )
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for( int ch = 0; ch < channels; ++ch )
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pBufs[ch][i] = m_pMixbuf[channels * i + ch];
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m_iBufUsed = 0;
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