Fix ImmediateCheckpointMiss not working. Silly mistakes, oh how I wish I could avoid you.
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@@ -2612,7 +2612,8 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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continue;
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continue;
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viColsWithHold.push_back( iTrack );
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viColsWithHold.push_back( iTrack );
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if( ( IMMEDIATE_CHECKPOINT_MISS && tn.HoldResult.bHeld ) || tn.HoldResult.fLife > 0 )
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if( ( IMMEDIATE_CHECKPOINT_MISS && tn.HoldResult.bHeld ) ||
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( !IMMEDIATE_CHECKPOINT_MISS && tn.HoldResult.fLife > 0 ) )
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{
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{
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++iNumHoldsHeldThisRow;
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++iNumHoldsHeldThisRow;
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++tn.HoldResult.iCheckpointsHit;
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++tn.HoldResult.iCheckpointsHit;
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