Actor:player
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@@ -65,6 +65,10 @@ function Actor:hide_if(b)
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end
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end
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function Actor:player(p)
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self:hide_if( not GAMESTATE:IsHumanPlayer(p) )
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end
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function ActorFrame:propagatecommand( cmd )
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self:propagate(1);
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self:playcommand(cmd);
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