move theming of title text from ScreenOptions to OptionRow

This commit is contained in:
Chris Danford
2005-03-20 22:17:57 +00:00
parent fe5b7e214b
commit 724ccf0179
4 changed files with 63 additions and 76 deletions
+56 -4
View File
@@ -8,6 +8,10 @@
#include "FontManager.h" #include "FontManager.h"
#include "Font.h" #include "Font.h"
#include "CommonMetrics.h" #include "CommonMetrics.h"
#include "GameState.h"
#include "song.h"
#include "Course.h"
#include "Style.h"
static const CString SelectTypeNames[NUM_SELECT_TYPES] = { static const CString SelectTypeNames[NUM_SELECT_TYPES] = {
"SelectOne", "SelectOne",
@@ -29,6 +33,7 @@ StringToX( LayoutType );
#define PREPARE_ITEM_TEXT( s ) if( s!= "" ) { if( THEME_ITEMS ) s = THEME_OPTION_ITEM( s, false ); if( CAPITALIZE_ALL_OPTION_NAMES ) s.MakeUpper(); } #define PREPARE_ITEM_TEXT( s ) if( s!= "" ) { if( THEME_ITEMS ) s = THEME_OPTION_ITEM( s, false ); if( CAPITALIZE_ALL_OPTION_NAMES ) s.MakeUpper(); }
static CString OPTION_TITLE( CString s ) { return THEME->GetMetric("OptionTitles",s); }
const CString NEXT_ROW_NAME = "NextRow"; const CString NEXT_ROW_NAME = "NextRow";
@@ -106,6 +111,8 @@ void OptionRow::LoadMetrics( const CString &sType )
SHOW_UNDERLINES .Load(m_sType,"ShowUnderlines"); SHOW_UNDERLINES .Load(m_sType,"ShowUnderlines");
TWEEN_SECONDS .Load(m_sType,"TweenSeconds"); TWEEN_SECONDS .Load(m_sType,"TweenSeconds");
THEME_ITEMS .Load(m_sType,"ThemeItems"); THEME_ITEMS .Load(m_sType,"ThemeItems");
THEME_ITEMS .Load(m_sType,"ThemeItems");
SHOW_BPM_IN_SPEED_TITLE .Load(m_sName,"ShowBpmInSpeedTitle");
FOREACH_PlayerNumber( p ) FOREACH_PlayerNumber( p )
m_OptionIcons[p].Load( m_sType ); m_OptionIcons[p].Load( m_sType );
@@ -144,10 +151,54 @@ void OptionRow::LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pH
} }
} }
void OptionRow::AfterImportOptions( CString OptionRow::GetRowTitle() const
const CString &sTitle, {
float fY CString sLineName = m_RowDef.name;
) CString sTitle = THEME_TITLES ? OPTION_TITLE(sLineName) : sLineName;
// HACK: tack the BPM onto the name of the speed line
if( sLineName.CompareNoCase("speed")==0 )
{
bool bShowBpmInSpeedTitle = SHOW_BPM_IN_SPEED_TITLE;
if( GAMESTATE->m_pCurCourse )
{
Trail* pTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
const int iNumCourseEntries = pTrail->m_vEntries.size();
if( iNumCourseEntries > MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
bShowBpmInSpeedTitle = false;
}
if( bShowBpmInSpeedTitle )
{
DisplayBpms bpms;
if( GAMESTATE->m_pCurSong )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->GetDisplayBpms( bpms );
}
else if( GAMESTATE->m_pCurCourse )
{
Course *pCourse = GAMESTATE->m_pCurCourse;
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
Trail* pTrail = pCourse->GetTrail( st );
ASSERT( pTrail );
pTrail->GetDisplayBpms( bpms );
}
if( bpms.IsSecret() )
sTitle += ssprintf( " (??" "?)" ); /* split so gcc doesn't think this is a trigraph */
else if( bpms.BpmIsConstant() )
sTitle += ssprintf( " (%.0f)", bpms.GetMin() );
else
sTitle += ssprintf( " (%.0f-%.0f)", bpms.GetMin(), bpms.GetMax() );
}
}
return sTitle;
}
void OptionRow::AfterImportOptions( float fY )
{ {
// Make all selections the same if bOneChoiceForAllPlayers // Make all selections the same if bOneChoiceForAllPlayers
if( m_RowDef.bOneChoiceForAllPlayers ) if( m_RowDef.bOneChoiceForAllPlayers )
@@ -312,6 +363,7 @@ void OptionRow::AfterImportOptions(
m_textTitle.LoadFromFont( THEME->GetPathF(m_sType,"title") ); m_textTitle.LoadFromFont( THEME->GetPathF(m_sType,"title") );
CString sTitle = GetRowTitle();
m_textTitle.SetText( sTitle ); m_textTitle.SetText( sTitle );
m_textTitle.SetXY( LABELS_X, fY ); m_textTitle.SetXY( LABELS_X, fY );
m_textTitle.RunCommands( LABELS_ON_COMMAND ); m_textTitle.RunCommands( LABELS_ON_COMMAND );
+5 -4
View File
@@ -86,13 +86,12 @@ public:
void LoadExit(); void LoadExit();
void LoadOptionIcon( PlayerNumber pn, const CString &sText ); void LoadOptionIcon( PlayerNumber pn, const CString &sText );
CString GetRowTitle() const;
void ImportOptions( PlayerNumber pn ); void ImportOptions( PlayerNumber pn );
int ExportOptions( PlayerNumber pn ); int ExportOptions( PlayerNumber pn );
void AfterImportOptions( void AfterImportOptions( float fY );
const CString &sTitle,
float fY
);
void DetachHandler(); void DetachHandler();
void PositionUnderlines( PlayerNumber pn ); void PositionUnderlines( PlayerNumber pn );
@@ -201,6 +200,8 @@ protected:
ThemeMetric<bool> SHOW_UNDERLINES; ThemeMetric<bool> SHOW_UNDERLINES;
ThemeMetric<float> TWEEN_SECONDS; ThemeMetric<float> TWEEN_SECONDS;
ThemeMetric<bool> THEME_ITEMS; ThemeMetric<bool> THEME_ITEMS;
ThemeMetric<bool> THEME_TITLES;
ThemeMetric<bool> SHOW_BPM_IN_SPEED_TITLE;
}; };
#endif #endif
+2 -65
View File
@@ -10,12 +10,8 @@
#include "InputMapper.h" #include "InputMapper.h"
#include "ActorUtil.h" #include "ActorUtil.h"
#include "ProfileManager.h" #include "ProfileManager.h"
#include "song.h"
#include "Course.h"
#include "Style.h"
#include "ScreenDimensions.h" #include "ScreenDimensions.h"
#include "Command.h" #include "Command.h"
#include "CommonMetrics.h"
/* /*
@@ -71,10 +67,6 @@ static CString EXPLANATION_X_NAME( size_t p ) { return ssprintf("ExplanationP%
static CString EXPLANATION_Y_NAME( size_t p ) { return ssprintf("ExplanationP%dY",p+1); } static CString EXPLANATION_Y_NAME( size_t p ) { return ssprintf("ExplanationP%dY",p+1); }
static CString EXPLANATION_ON_COMMAND_NAME( size_t p ) { return ssprintf("ExplanationP%dOnCommand",p+1); } static CString EXPLANATION_ON_COMMAND_NAME( size_t p ) { return ssprintf("ExplanationP%dOnCommand",p+1); }
static CString OPTION_TITLE( CString s )
{
return THEME->GetMetric("OptionTitles",s);
}
static CString OPTION_EXPLANATION( CString s ) static CString OPTION_EXPLANATION( CString s )
{ {
return THEME->GetMetric("OptionExplanations",s); return THEME->GetMetric("OptionExplanations",s);
@@ -97,14 +89,12 @@ ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sCla
SCROLL_BAR_HEIGHT (m_sName,"ScrollBarHeight"), SCROLL_BAR_HEIGHT (m_sName,"ScrollBarHeight"),
SCROLL_BAR_TIME (m_sName,"ScrollBarTime"), SCROLL_BAR_TIME (m_sName,"ScrollBarTime"),
EXPLANATION_ZOOM (m_sName,"ExplanationZoom"), EXPLANATION_ZOOM (m_sName,"ExplanationZoom"),
SHOW_BPM_IN_SPEED_TITLE (m_sName,"ShowBpmInSpeedTitle"),
FRAME_ON_COMMAND (m_sName,"FrameOnCommand"), FRAME_ON_COMMAND (m_sName,"FrameOnCommand"),
FRAME_OFF_COMMAND (m_sName,"FrameOffCommand"), FRAME_OFF_COMMAND (m_sName,"FrameOffCommand"),
SHOW_EXIT_ROW (m_sName,"ShowExitRow"), SHOW_EXIT_ROW (m_sName,"ShowExitRow"),
SEPARATE_EXIT_ROW (m_sName,"SeparateExitRow"), SEPARATE_EXIT_ROW (m_sName,"SeparateExitRow"),
SEPARATE_EXIT_ROW_Y (m_sName,"SeparateExitRowY"), SEPARATE_EXIT_ROW_Y (m_sName,"SeparateExitRowY"),
SHOW_EXPLANATIONS (m_sName,"ShowExplanations"), SHOW_EXPLANATIONS (m_sName,"ShowExplanations")
THEME_TITLES (m_sName,"ThemeTitles")
{ {
m_fLockInputSecs = 0.0001f; // always lock for a tiny amount of time so that we throw away any queued inputs during the load. m_fLockInputSecs = 0.0001f; // always lock for a tiny amount of time so that we throw away any queued inputs during the load.
@@ -173,10 +163,7 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
CLAMP( pos, 0, NUM_ROWS_SHOWN-1 ); CLAMP( pos, 0, NUM_ROWS_SHOWN-1 );
const float fY = ROW_Y.GetValue( pos ); const float fY = ROW_Y.GetValue( pos );
row.AfterImportOptions( row.AfterImportOptions( fY );
GetRowTitle( r ),
fY
);
} }
m_sprPage.Load( THEME->GetPathG(m_sName,"page") ); m_sprPage.Load( THEME->GetPathG(m_sName,"page") );
@@ -273,7 +260,6 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
for( int r=0; r<(int)m_Rows.size(); r++ ) // foreach row for( int r=0; r<(int)m_Rows.size(); r++ ) // foreach row
{ {
GetExplanationText( r ); GetExplanationText( r );
GetRowTitle( r );
} }
// put focus on the first enabled row // put focus on the first enabled row
@@ -334,55 +320,6 @@ CString ScreenOptions::GetExplanationText( int iRow ) const
return SHOW_EXPLANATIONS ? OPTION_EXPLANATION(sLineName) : ""; return SHOW_EXPLANATIONS ? OPTION_EXPLANATION(sLineName) : "";
} }
CString ScreenOptions::GetRowTitle( int iRow ) const
{
OptionRow &row = *m_Rows[iRow];
CString sLineName = row.GetRowDef().name;
CString sTitle = THEME_TITLES ? OPTION_TITLE(sLineName) : sLineName;
// HACK: tack the BPM onto the name of the speed line
if( sLineName.CompareNoCase("speed")==0 )
{
bool bShowBpmInSpeedTitle = SHOW_BPM_IN_SPEED_TITLE;
if( GAMESTATE->m_pCurCourse )
{
Trail* pTrail = GAMESTATE->m_pCurTrail[GAMESTATE->m_MasterPlayerNumber];
const int iNumCourseEntries = pTrail->m_vEntries.size();
if( iNumCourseEntries > MAX_COURSE_ENTRIES_BEFORE_VARIOUS )
bShowBpmInSpeedTitle = false;
}
if( bShowBpmInSpeedTitle )
{
DisplayBpms bpms;
if( GAMESTATE->m_pCurSong )
{
Song* pSong = GAMESTATE->m_pCurSong;
pSong->GetDisplayBpms( bpms );
}
else if( GAMESTATE->m_pCurCourse )
{
Course *pCourse = GAMESTATE->m_pCurCourse;
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
Trail* pTrail = pCourse->GetTrail( st );
ASSERT( pTrail );
pTrail->GetDisplayBpms( bpms );
}
if( bpms.IsSecret() )
sTitle += ssprintf( " (??" "?)" ); /* split so gcc doesn't think this is a trigraph */
else if( bpms.BpmIsConstant() )
sTitle += ssprintf( " (%.0f)", bpms.GetMin() );
else
sTitle += ssprintf( " (%.0f-%.0f)", bpms.GetMin(), bpms.GetMax() );
}
}
return sTitle;
}
BitmapText &ScreenOptions::GetTextItemForRow( PlayerNumber pn, int iRow, int iChoiceOnRow ) BitmapText &ScreenOptions::GetTextItemForRow( PlayerNumber pn, int iRow, int iChoiceOnRow )
{ {
ASSERT_M( iRow < (int)m_Rows.size(), ssprintf("%i < %i", iRow, (int)m_Rows.size() ) ); ASSERT_M( iRow < (int)m_Rows.size(), ssprintf("%i < %i", iRow, (int)m_Rows.size() ) );
-3
View File
@@ -38,7 +38,6 @@ protected:
void InitOptionsText(); void InitOptionsText();
void GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut ); void GetWidthXY( PlayerNumber pn, int iRow, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut );
CString GetExplanationText( int row ) const; CString GetExplanationText( int row ) const;
CString GetRowTitle( int row ) const;
BitmapText &GetTextItemForRow( PlayerNumber pn, int iRow, int iChoiceOnRow ); BitmapText &GetTextItemForRow( PlayerNumber pn, int iRow, int iChoiceOnRow );
void PositionUnderlines( int row, PlayerNumber pn ); void PositionUnderlines( int row, PlayerNumber pn );
void PositionAllUnderlines(); void PositionAllUnderlines();
@@ -134,14 +133,12 @@ protected:
ThemeMetric<float> SCROLL_BAR_HEIGHT; ThemeMetric<float> SCROLL_BAR_HEIGHT;
ThemeMetric<float> SCROLL_BAR_TIME; ThemeMetric<float> SCROLL_BAR_TIME;
ThemeMetric<float> EXPLANATION_ZOOM; ThemeMetric<float> EXPLANATION_ZOOM;
ThemeMetric<bool> SHOW_BPM_IN_SPEED_TITLE;
ThemeMetric<apActorCommands> FRAME_ON_COMMAND; ThemeMetric<apActorCommands> FRAME_ON_COMMAND;
ThemeMetric<apActorCommands> FRAME_OFF_COMMAND; ThemeMetric<apActorCommands> FRAME_OFF_COMMAND;
ThemeMetric<bool> SHOW_EXIT_ROW; ThemeMetric<bool> SHOW_EXIT_ROW;
ThemeMetric<bool> SEPARATE_EXIT_ROW; ThemeMetric<bool> SEPARATE_EXIT_ROW;
ThemeMetric<float> SEPARATE_EXIT_ROW_Y; ThemeMetric<float> SEPARATE_EXIT_ROW_Y;
ThemeMetric<bool> SHOW_EXPLANATIONS; ThemeMetric<bool> SHOW_EXPLANATIONS;
ThemeMetric<bool> THEME_TITLES;
float m_fLockInputSecs; float m_fLockInputSecs;
}; };